
SARAH PICARD
NARRATIVE GAME AND LEVEL DESIGNER
PROJECTS
Genre: Third-Person, Stealth, Adventure
Engine: Unreal Engine 4
Platform: PC
Team: 24 People
Specification: Winner of the ESAC's Canadian Video Game Competition
My Roles & Responsibilities:
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Game Design
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Level Design
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UX
"Cold Sun is a third person stealth game taking place in an environmental
post-apocalyptic world with themes of emigration, survival and hope.
The player incarnate one of the last inhabitant of a slum, seeking out a better place for her little brother and herself."
Video by Marie-Noëlle Vanasse
My Roles & Responsibilities:
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Game and Level Design
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World and Narrative Design
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Character and Environment Art
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Programming
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Sound Design
Genre: Sidescroller, narrative
Engine: Unreal Engine 4
Platform: PC
Team: 1 Person
Specification: Postgraduate degree final project

Screenshot of the game
"In this single-player story-driven game, explore the world of Saintblades through the eyes of different characters as the story unfolds through the comic book.
Unravel the mysteries of the New Land, the truth behind the Sacred Blades, and prevent history from repeating itself...even if it means rewriting it."
My Roles & Responsibilities:
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Game Design
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Level Design
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UX
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UI
Genre: Third-Person, Co-op, Puzzle
Engine: Unreal Engine 4
Platform: PC
Team: 8 People
Specification: Game for the 10th edition of the Ubisoft Game Lab Competition
Video by Dara Najmaboudi


"In this third-person co-op game, two players incarnate different members of a family and must help each other out by using the different ability of each age group in order to defeat obstacles in the house and manage to bring everyone on the carpet in time for the family picture.
Communicate and work together to progress throughout the game and overcome the chaos growing with each level!"
My Roles & Responsibilities:
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Quest Design
Genre: Third-Person, Adventure, Action
Tags: FUNNY, DIALOGUES, ADVENTURE
Platform: PC or Console
Team: 1 Person
Specification: Story made with the online Quest Editor
In-game screenshot
"Whether it's found family, adopted or blood relatives, family is family. And when family needs your help..."
Bonds and Blood is a story I made using the Story Creator mode of the game Assassin's Creed : Odyssey.
My Roles & Responsibilities:
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Level Design
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Level Artist
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3D Artist
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Narrative and Story Script Writer
Genre: First-Person, Exploration, Narrative
Engine: Unreal Engine 4
Platform: PC
Team: 8 People
Specification: School Project
Video by Sarah Picard

"This first person exploration and narrative game takes place in a forest in the Laurentides. The player incarnates Louis, a middle-aged man who returned to this place of childhood memories in order to remember a fateful instant of his forgotten past."